Mouse Sensitivity Converter
Equals 17.0 inches of mouse travel to perform a full 360° turn in-game. A 180° flick requires 21.6 cm.
Ideal for CS2 & Valorant crosshair placement.
At 43.3 cm/360, centering your mouse gives you 21.6cm left/right clearance before needing a mouse lift.
01. Signal Acquisition & What Is The Mouse Sensitivity Converter?
The Mouse Sensitivity Converter and eDPI Calculator is a comprehensive gaming physics utility engineered to translate your exact mouse aim sensitivity across different game engines with 1:1 mathematical precision. When competitive gamers transition between titles like Counter-Strike 2, Valorant, Apex Legends, Overwatch 2, Fortnite, Rainbow Six Siege, and Call of Duty, preserving muscle memory is critical. Different games utilize completely different camera rotation coefficients (known as yaw angles). For example, a sensitivity of 1.0 in CS2 rotates the in-game camera by 0.022 degrees per mouse sensor count, whereas a sensitivity of 1.0 in Valorant rotates the camera by 0.07 degrees per count. Simply entering your CS2 sensitivity into Valorant will result in a camera that spins more than three times too fast! Our converter eliminates guesswork by computing the exact sensitivity matching your real-world mouse travel distance (cm/360° and inches/360°), effective DPI (eDPI), and required mousepad surface dimensions.
In modern 3D first-person engines, when you move your physical mouse, the optical sensor reports a stream of raw displacement counts (mickeys) based on your hardware Dots Per Inch (DPI) setting. The game engine multiplies these counts by your in-game Sensitivity value and an internal engine constant known as the Yaw Angle (degrees of camera pan per mouse count). The total degrees turned per sensor count equals: Degrees = Sensitivity × Yaw. Therefore, to complete a 360-degree rotation, your sensor must generate: Counts = 360 / (Sensitivity × Yaw). The physical travel distance across your mousepad is calculated as: Distance (Inches) = Counts / DPI = 360 / (DPI × Sensitivity × Yaw). Multiplying by 2.54 yields your exact cm/360°. When converting between a Source Game and a Target Game, our algorithm solves for Target Sensitivity such that the resulting cm/360° remains identical down to four decimal places, guaranteeing that a 10cm physical swipe produces the exact same angle of turn in both games.